Retrospective: Gunner’s Heaven

Now more than ever, indie games are a significant force in the gaming industry. The best games released each year are no longer comprised solely of so-called AAA titles with massive budgets and development teams numbering in the dozens, if not hundreds. Services like Steam’s Greenlight and Microsoft’s Independent Developer Program have helped bring these[…]

Nintendo Switch – Switch it up Nintendo!

On March 3rd – roughly a month and a half from now – Nintendo will release its eighth home console, the Switch. Its release comes at a pivotal moment in the company’s history and may well determine its future viability as a hardware producer. The Switch’s predecessor, the Wii U, was a commercial failure; approximately[…]

Super Spooky Extravaganza 2k16 GotY Edition

A 24 hour charity stream is always a somewhat daunting task. From creeping dread of possible technical failures to running out of steam at 3am, getting everything together takes a fair amount of work. This year’s first day-long stream, however, came together like magic. From the initial suggestion 6 weeks ago to the event itself, everything[…]

Why I Love Soul Reaver – An unnerving legacy

I remember the very first time I heard about Legacy of Kain. It was a feature in a magazine we had in the UK called Game Master. Every week, I’d put aside the £2.50 and treat myself on a Friday afternoon to the latest in video game news. I remember finding out about the latest[…]

Wrack: Starfall – Interview with creator Brad Carney

We here at Gamer Giving love games. It’s pretty much a prerequisite of the site. No matter how good, bad or mediocre we can be (and I’ve demonstrated my ability to be mediocre many many times), we love video games. The thrill of overcoming an obstacle in your path, the beauty of pulling off a[…]

PC Gamer Weekender – Number Vive is Alive

It’s always funny how technology comes around. From the days of 90s palm pilots to today’s smartphones, from awful resistive touchscreens which couldn’t detect an anvil dropping on the screen from 3 inches away to the current J. J. Abrams future we’ve got where everything looks like a bloody Apple store full of lens flares,[…]